Math Playground
Activities

A Walk in the Desert 2

Trickier terrain — vectors and bearings carry you home.

Trickier this time: you walk 5 km north, 2 km east, 3 km south. How far from start, and in which direction?

Drag the two points
A(0, 0)B(2, 2)
distance = √(2² + 2²) = 2.83

Turn a winding walk into one straight line

  • Add up every step north and subtract every step south — that's your y-coordinate.
  • Add up every step east and subtract every step west — that's your x-coordinate.
  • The straight-line distance home is √(x² + y²).
  • The direction home is the bearing of that arrow — drag the point above to see it.
Your turn

Walk 7 km north, 4 km east, 3 km south, 4 km west. Where do you end up?

This is how ships did 'dead reckoning' for centuries: log each leg's direction and length, add up the components, and you know where you are without seeing land.

Vector approach

Net north = 5 − 3 = 2 km. Net east = 2 km. Distance = √(2² + 2²) = √8 ≈ 2.83 km. Bearing: northeast (45°).

Vectors decompose any walk into north/south and east/west. Add the components separately, then Pythagoras.

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