Math Playground

Topic 03

Geometry

Shapes have rules — and they're prettier when you can grab the corners. Resize, rotate, slice and watch the numbers update in real time.

Two halves of geometry

Plane geometry covers flat shapes — lines, polygons, circles. Solid geometry moves to 3D — cubes, spheres, polyhedra. Everything below fits one or the other.

Featured playgrounds

Three quick demos to pick up before you dive into the topics.

Triangle explorer

Drag any corner. The angles always add to 180°.

Isosceles, acute
63°63°53°

Sum of angles

180°

always 180

∠A63°
∠B63°
∠C53°

Angle explorer

Click anywhere to point the second arm

try pointing past 180°

Angle

60°

Acute angle

  • Acute: less than 90°
  • Right: exactly 90°
  • Obtuse: between 90° and 180°
  • Reflex: more than 180°

Circle playground

Drag the radius slider — watch every measurement update.

rd = 2r

Radius (r)

80

Diameter (d)

160

Circumference

502.7≈ 2πr

Area

20106≈ πr²

Foundations

Where geometry starts: a single point, then a line, then a plane, then a solid.

Plane shapes

Flat figures you can draw on paper — triangles, quadrilaterals, polygons, circles.

Angles & lines

Lines meeting, parallels crossing, corners of every flavour.

Measure

Edge length, surface inside, hypotenuse, sin/cos/tan — putting numbers on shapes.

Transform & symmetry

Slide, flip, turn, scale — and the patterns that look the same after.

Advanced plane geometry

Compass-and-straightedge tradition, the conic family, and circle theorems.

Solid geometry

Three-dimensional space — polyhedra, prisms, pyramids, spheres, volume.

Real-world geometry

Where geometry shows up in the world around you.

Make something

Hands-on tools — drag, paint, click and build patterns of your own.

Suggested path

New to geometry? Try Dimensions Shapes Angles Area & perimeter Pythagoras. Each topic has an interactive at the top of the page.