Math Playground
Data

Cartesian coordinates

(x, y) — the original way to put numbers on a plane.

Legend says René Descartes, lying in bed, watched a fly crawl across the ceiling and realised he could pin down its position with just two numbers. That idea fused algebra and geometry forever.

Cartesian coordinates locate a point on a plane with an ordered pair (x, y): x measures horizontal distance from the origin, y measures vertical distance.

Where you'll meet this

Graphs, maps, screens (every pixel has coordinates), physics, game engines, data plots — the entire visual world of mathematics runs on this system.

geometrygraphingcomputing
Drag the two points
A(-3, -2)B(3, 2)
distance = √(6² + 4²) = 7.21

The four quadrants

  • Quadrant I — x > 0, y > 0 (top-right).
  • Quadrant II — x < 0, y > 0 (top-left).
  • Quadrant III — x < 0, y < 0 (bottom-left).
  • Quadrant IV — x > 0, y < 0 (bottom-right).
  • Origin — (0, 0), where the axes cross.
Your turn

Plot (3, −2): which way from the origin do you go?

Try it

How far is (3, 4) from the origin?

Pythagoras: √(3² + 4²) = √25 = 5. Coordinates turn distance into arithmetic.

Watch out

(x, y) order is fixed: x then y. Swapping them lands you somewhere else entirely. 'Along the corridor, then up the stairs' — horizontal first.

Descartes published this in 1637. Before it, algebra and geometry were separate worlds; after it, an equation became a curve and a curve became an equation — the birth of analytic geometry, and the road to calculus.

Recap
  • A point = an ordered pair (x, y): horizontal, then vertical.
  • Four quadrants by the signs of x and y; origin is (0, 0).
  • Turns geometry into algebra — distance, lines, curves all become equations.