Math Playground
Data

Probability tree diagrams

Branch out the possibilities — multiply along, add across.

Two bags, coloured marbles, draw one from each. Trying to track the outcomes in your head is hopeless. Draw a tree, and every path is a possibility — multiply along, add across.

A probability tree diagram maps a multi-stage experiment: each branch is an outcome, labelled with its probability. Follow a path and multiply; combine paths and add.

Where you'll meet this

Multi-step games, medical test sequences, conditional probability, risk chains — trees turn tangled 'what if' problems into something you can read off a page.

probabilitydecision making
Walk through
Step 1 of 4
Stage 1: first event

Draw a branch for each outcome of the first event. Write its probability on the branch. The probabilities on branches from one point must sum to 1.

Your turn

Flip a coin, then roll a die. What's P(heads AND a six)?

Try it

A bag has 3 red, 2 blue. Draw two without replacement. P(both red)?

First red: 3/5. Then red again (one fewer red, one fewer total): 2/4. Multiply: 3/5 × 2/4 = 6/20 = 3/10.

Watch out

With 'without replacement', the second branch's probabilities change. Forgetting to adjust (using 3/5 again instead of 2/4) is the most common tree error.

Sanity check: probabilities on branches from any single point must add to 1. If they don't, you've missed an outcome or mislabelled one.

Recap
  • Each branch = an outcome with its probability; forks sum to 1.
  • Multiply along a path; add across paths that satisfy your event.
  • 'Without replacement' changes the later branch probabilities.